Agile Game DEvelopment

In the first edition of Agile Game Development , Clinton Keith offered game development team members the first complete blueprint for leveraging the power of Scrum and Agile methods to deliver games more efficiently, rapidly, and cost-effectively; create games that offer more entertainment value; and make life more fulfilling for every development team member. Now, reflecting his unsurpassed experience helping more than 150 game development studios succeed, Clint has thoroughly revamped his classic guide for today’s radically transformed industry. The only Certified Scrum Trainer to help build 20 AAA-level games, Clint is singularly well-placed to help game developers solve the problems they actually face.

“Developing quality games on budget is an extremely difficult task, and as teams grow larger and projects become more ambitious over longer development timelines, this problem is just getting worse. Agile Game Development with Scrum explains clearly and concisely a battle-tested methodology for reducing risk, reducing cost and building in quality. If you are professional game developer or would like to be, you owe it to yourself to read this book!”

Chris Ulm

What’s inside

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The Problem and the Solution

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Scrum and Kanban

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Agile Game Development

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Agile Disciplines

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Getting Started

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Growing Beyond

About the author

Over the course of thirty years, Clinton Keith has gone from programming avionics for advanced fighter jets and underwater robots to develop and lead on hit video game titles as a CTO and Director of Product Development.  He introduced the video game industry to agile practices in 2003 and is now training and coaching video game teams.